- For lore on King of Masks, see Refraction.
Background |
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Illusionist and master thespian, the King performed to crowded squares and the delight of children everywhere. But woe! The Virtuosos of the south resented his consummate skill and unbridled popularity. Our hero was unfairly banished to the wastes... but the Spirit of Madness offered him a chance for justice! |
Description |
The King of Masks is a ranged, magical damage control mage that focuses on crowd control, slipperiness and area denial. The King of Masks performs best in a lane role, denying his opponent’s lane positioning and aggression through clever use of his abilities. The King of Masks uniquely excels at controlling his enemy, particularly in the mid-game; Area denial abilities mixed with situational and exclusive crowd control allows the King to be both versatile and powerful in many situations. In the late game, the King provides an intimidating presence for the enemy team to engage into while easily following up on his allies’ aggression with his game-changing ultimate. |
Ability Name | Ability Description |
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The King of Masks may use his abilities freely. | |
Spawns a group of Tentacles that travel to target location and deal magical damage to nearby enemies. Roots when Flourished. | |
Dashes a short distance and empowers King of Masks' next Captivate or Endless Delights. If an enemy witnesses the empowered cast, King of Masks may dash again. | |
Throws a sac of eggs to target location that deal magical damage in area if an enemy steps on them. Fears when Flourished. | |
Tosses the King's cage to target location, dealing magical damage and pulling in all targets in an area. |