Vigor | ||||
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Type | Item | |||
Quality | Advanced | |||
Stats | +400 Health | |||
Cost | 1,010 | |||
Effects
Stackable Passive: Consume II: When a nearby enemy dies there is a 66% chance that you will be healed for 7 Health. The amount healed is doubled for melee shapers. | ||||
Upgrades
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Vigor
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