Shapers are the champions of Dawngate. There are five different types spread across a variety of roles, and each has the ability to control a particular vitality, such as hunger, rage, or fortune.
Shapers start at level one with access to one ability. Additional ability points are granted with levels, giving the choice to unlock an additional ability (up to four) or increase the potency of an existing ability.
Shapers gain experience and increase in level by killing enemy units. This includes other shapers, lane minions, spirit well workers, and jungle creatures. Killing also awards vim, used to harness the powers of different vitalities.
Vitalities[]
Shaper types[]
- Discipline Shaper
- Raina: uses Discipline to cast abilities; in addition, Raina heals when attacking enemies.
- Energy Shaper
- Moya: uses Energy to cast abilities; quickly regenerates, also regenerates through basic attacks; gains Haste the lower her energy.
- Focus Shaper
- Kahgen: uses Focus to cast abilities; every other basic attack deals bonus damage and generates bonus Focus.
- Nissa: uses Focus to cast abilities; regenerates slowly and whenever basic attacks are used; granted extended vision via her animal companion
- Health Shaper
- Fenmore: uses Health to cast abilities; as health lowers, Power increases.
- Viyana: uses Health to cast abilities; gains increased effectiveness of Heals, Regeneration and Lifedrain, based on her missing health.
- Inspiration Shaper
- Renzo : Renzo uses Inspiration to empower his abilities. In addition, Renzo's Basic Attacks grant him Armor and generate Inspiration when used against enemy Shapers.
- Pure Shaper
(These shapers are not limited by a resource when casting abilities)
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- Rage Shaper
- Freia: uses Rage to cast abilities; rage passively regenerates to 50%, then further with basic attacks; Basic Attacks generates a stacking haste buff.
- Viridian: regenerates health when Rage leaves his rage pool, consumes all rage on use of Heartstrike (E) to increase bonus damage.
- Spirit Shaper
- Amarynth: uses Spirit to cast abilities; slowly regenerates but has a deep pool; all abilities have their cooldown reduced when dealing damage with an ability.
Archetypes[]
- Melee Assassin
- Kindra: burst, chain kill by resetting abilities; early game excels in jungle and lane; high survivability wit shielding and healing; can become untargetable while damaging opponents
- Melee Bruiser
- Cerulean: damage soaker, great for teamfights; suited to several roles, including jungling and lane support
- Freia: versatile; can reactivate core abilities; late game excels with mobility, burst, crowd control
- Moya: highest mobility used to engage targets, flee, or move across the map; can move opponents against their will
- Petrus: excels in the jungle; sustained AoE and excellent single-target nuke
- Voluc: high damage, area of effect damage; lacks crowd control; lifedrain and health return keep him in the fight
- Melee Tank
- Desecrator: crowd control and area denial abilities; excels at multiple roles
- Kel: mobility, heavy crowd control; excels in jungle or lane control
- Ranged Carry
- Mikella: massive sustained damage, especially late game
- Nissa: excels at early game; high combat mobility helps in late game
- Varion: excels at long-range combat, but high mobility makes him dangerous up close; highest base damage
- Ranged Caster
- Amarynth: single target burst damage; high mobility, long range, excels in early game; reduced cooldowns help in late game
- Fenmore: sustained damage, durability, and healing; great early game, but powerful late game
- Support Caster
- Dibs: combines offensive and defensive abilities; excels at early game; can shield allies and fly across the map
- Zeri: mix of abilities; good crowd control; can influence stats of allies with her own build; can buff with Health or Power drain
Additional shapers[]
- Basko: Basko is a melee, physical damage ability Bruiser who can combo and chain his abilities together to dominate his enemies. Basko excels most in the Hunter role, but can also succeed in lane as a Gladiator when paired with the right lane partner.
- Flin: Flin is a melee, physical damage Tank who combines excellent teamwide engage abilities with powerful utility abilities.
- Kensu: Kensu is a ranged, physical damage Carry who combines powerful engage tools and flexibility in teamfights. Kensu is suited best for the Gladiator role, though can also be a successful Tactician -- Kensu's unique basic attack style allows him to last hit easily but also trade powerfully with enemy laners.
- Lillin: Lillin is a ranged, magical damage Burst Mage who specializes in bringing down even the toughest targets. Lillin’s early game is most easily spent as a Tactician by using her powerful burst to harass and zone enemy Shapers. While Lillin can make a potent Gladiator as well, it can be more difficult to take advantage of her superior burst. What Lillin lacks in mobility, she makes up for in raw power and synergy with other Mages – consider laning or teaming Lillin with another burst Mage for potentially devastating combos. Lillin is more vulnerable than your average Mage in Dawngate, lacking both mobility and long-range crowd control – be careful with your positioning and use your knockback effectively to stay alive.
- Mina: Mina is a ranged, magical damage Support who dominates teamfights with a combination of mobility, crowd control, and powerful debuffs or buffs. Mina is suited best for the Tactician role, supporting her lane partner in several different ways.
- Ronan: Ronan is a ranged, physical damage Carry who rewards precise, highly-skilled play with devastating potency. Ronan excels in the Gladiator role above all others, his combined mobility and empowered Basics making for easy last hitting and efficient trading.
- Sakari: Sakari is a ranged, magical damage Control Mage who trades mobility and upfront burst for powerful CC and battlefield control. Sakari excels in both the Gladiator and Tactician roles, her core kit allowing for both easy and safe last hitting or harass.
- Tess: Tess is a ranged, physical damage Carry who sacrifices basic attack steroids for ability burst and tremendous long-range mobility.
- Viridian: Viridian is a melee, physical damage Assassin who focuses solely on doing massive damage to a single target. Viridian is suited both to the Gladiator and Hunter roles, always performing best when paired with (or ganking the lane of) Shapers who can help set up his massive burst combo.