Spells are unlocked at levels 1, 10, and 20 and are common to all shapers. By default they are bound to the 1,2, and 3 keys. They can be found within the spellbook and have a much longer cooldown than the shaper's primary abilities.
The spellbook is found to the right of the abilities. Spells can be swapped for a small cost in case players want to alter their strategies as the game progresses.
- Bastion - On use you gain a shield that absorbs 100 (+21 per level) damage and grants 20 bonus Armor and Magic resistance for 2 seconds. CD: 150s
- Blink - Instantly teleports your Shaper to target nearby location. CD: 300s
- Deflect - Grants a shield to all allies in an area. Those shields absorb 80 (+10 per level) damage and last 3 seconds. CD: 90s
- Dispel - Instantly remove all debuffs and disables (except suppression) from your shaper, and then reduce the duration of incoming disables for a short period afterward.
- Exceed - For 5 seconds you gain 30 Power plus an additional 25% of your total Power as bonus Power. CD: 90s
- Stagger - Fire a magic blast at target enemy shaper, dealing 30 (+20 per level) magical damage and reducing their movement speed by 80%, decaying over 2 seconds. CD: 150s
- Stasis - Instantly Places your Shaper into Stasis for 2 seconds, becoming immune to all damage and effects but being unable to move or act for the duration. CD: 240s
- Tailwind - Grants your Shaper and all nearby allies 45% increased movement speed for 3 seconds. Range: 625 CD: 75s
- Vanquish - Instantly deals 300 (+30 per level) true damage to target minion, creature, or worker. CD: 75s
- Wither - For 4 seconds, target enemy Shapers movement speed is reduced by 40%, their attack speed is reduced by 40%, and they deal 25% less damage. CD: 180s